Samsung Odyssey G7 Curved Gaming Monitor, 32 Inch, 240hz, 1000R, 1ms, 1440p , Black

£499.995
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Samsung Odyssey G7 Curved Gaming Monitor, 32 Inch, 240hz, 1000R, 1ms, 1440p , Black

Samsung Odyssey G7 Curved Gaming Monitor, 32 Inch, 240hz, 1000R, 1ms, 1440p , Black

RRP: £999.99
Price: £499.995
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For any content that you submit, you grant SAMSUNG a perpetual, worldwide, non-exclusive, irrevocable, royalty-free, fully transferable right and license to use, copy, modify, delete in its entirety, adapt, publish, translate, create derivative works from and/or sell and/or distribute such content and/or incorporate such content into any form, medium or technology throughout the world without compensation to you. Not bad, but not amazing. A greyscale deltaE 2000 average of 1.91 is respectable and above average for a gaming grade display, and there was no noticeable tint with the retail unit Samsung sent. However the gamma is a bit off, particularly on the low end. What you see below 30% grey is too high of a gamma by default, and what this means is dark shades can be darker than they should be. For gamers this might make dark environments harder to spot enemies in, and for accuracy purists well, it's not quite accurate. Finally, our full calibration results after a pass through DisplayCAL. Excellent sRGB performance thanks to easy 100% coverage, and a nice adherence to the sRGB gamma curve. We end up with deltaE ITPs around 2.0 and deltaE 2000s below 1.0 which is an excellent result. The Samsung Odyssey G7 does some stuff really well. Better than almost any other monitor on the market, but it's certainly not perfect. Samsung absolutely nailed the Odyssey G7's response time performance. This display delivers elite response times, almost equivalent to a modern TN panel and exceeding the fastest IPS displays we've tested.

also provides pretty weak pixel density at 32 inches, but I find most games are pretty forgiving in this respect, and the increase to 32 inches is well worth it if you can stomach the less sharp visuals in desktop work. (Especially since you can supersample your games for a sharper image, provided you have enough GPU horsepower).

At 240Hz we see an average grey to grey response time of 2.84ms, which means that more than 90% of transitions are truly fast enough for a 240Hz experience. We also see minimal overshoot. Yes, there's a bit creeping in for some sub-2ms transitions, but on the whole you get limited inverse ghosting that we found hard to notice. Dark level performance is good, but we do see results that are more mid-table, around the mark of a typical IPS display. TNs can hold the performance crown still, so if you want zero dark level smearing of any kind, your best bet remains a 1440p 240Hz display like the Omen X 27. Updated text for accuracy and clarity to align with results of Test Bench 1.2. Also renamed the monitor to the Samsung Odyssey G7 C32G75T to be consistent with other Samsung monitors. We will say, however, that the obviousness of this distortion will depend on how close you sit to the display. Normally, I sit ~60 to 80 cm away from my monitor (24 - 32 in). But if I viewed the Odyssey G7 from up closer, the curve was far less noticeable and the experience was more immersive. Then again, I feel sitting as close as 40 cm (15 in) away from a monitor is too close and would probably cause severe eye strain after prolonged use. We also thought the curve is something we might get used to, but after nearly a month we just haven't.

Laptop: Asus Vivobook "A Bathing Ape" - ASUS Vivobook S 15 OLED BAPE Edition: Intel i9-13900H, 16 GB RAM, 15.6" 2.8K 120hz OLED | Apple MacBook Pro 14" 2023: M2 Pro, 16 GB RAM, NVMe 512 GB | Asus VivoBook 15 OLED: Intel® Core™ i3-1125G4, Intel UHD, 8 GB RAM, Micron NVMe 512 GB | Illegear Z5 SKYLAKE: Intel Core i7-6700HQ, Nvidia Geforce GTX 970M, 16 GB RAM, ADATA SU800 M.2 SATA 512GB. This mount offers an effective solution for saving valuable desk space, especially for those who use dual monitor setups. After our research and analysis, we found this desk mount suitable for accommodating two monitors. However, we found that compatibility issues may arise with certain monitor types due to size restrictions. Nonetheless, we found that this mount provides a convenient and effective option for individuals looking to optimize their workspace with dual monitors. To help differentiate between these mounts and stands further, I mention the pros and cons of each monitor mount or stand type in each recommendation section below. Wall mounts: A monitor wall mount is a type of monitor mount that attaches to your wall. We found that they are a great option when you don't want any monitors on your desk. They are typically very stable, and they can support heavy monitors. However, we discovered that they can be more challenging to install and may require you to drill holes in your wall. The native FreeSync VRR support works over HDMI and DisplayPort connections, while G-SYNC only works over a DisplayPort connection. Unfortunately after firmware update 1009.3, VRR doesn't function correctly with the refresh rate set to 60Hz, like if you're using a fixed 60Hz source like an older gaming console. However, it still works if you set it to something higher and the frame rate of your source drops down to 60 fps.

The Samsung Odyssey G70B has low input lag for a responsive feel with high-frame-rate signals like at 144Hz and 120Hz. While the input lag increases with 60Hz signals, it's still low enough for casual gaming, but you'll notice delay with BFI enabled. For the lowest input lag you need to make sure you have the input label set to 'PC' and you're in Game Mode. With these settings, you can only send a fixed 144Hz refresh rate with VRR disabled, so we had to use a workaround to measure the input lag at 120Hz and 60Hz while still in Game Mode with the 'PC' input and VRR disabled. The 1000R curve and the distortion it introduces shuts off the Odyssey G7 from the productivity/creator market and shuts itself off from the portion of gamers that dislike curved monitors. The 1000R curve could be game-changing on the super ultrawide Odyssey G9, but on the regular 16:9 G7, it's a bit of a miss.



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